The author reports the pathfinding algorithm "effectively determined routes from the starting point to the destination both with and without obstacles, accomplishing the intended task proficiently," but candidly lists integration difficulties, noting that "even minor alterations required the application to undergo a complete rebuilding process, which was also exceptionally time-consuming."
- Reliably executed pick-and-place tasks along algorithmically generated collision-free paths
- TCP/IP socket link to Unity worked for real-time control of the physical arm and its gripper
- RobotStudio SDK streamed live joint values, enabling an accurate digital twin of the robot's motion
- Establishing communication between the HoloLens/Unity app and the robot controller was a main technical difficulty
- Achieving smooth robot movement along the planned path required significant troubleshooting
- Development iteration was slow -- even minor changes forced a full application rebuild
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